And let RTX 4000 wait: The main DLSS 3 technology was accessed on the video map of the previous generation

And let RTX 4000 wait: The main DLSS 3 technology was accessed on the video map of the previous gene

The user of the Reddit forum, under the pseudonym JusDax, reported that he had been able to access the main technology of the NVIDIA DLSS 3 intellectual scale-up on an off-the-shelf video map.

Remember, the previous version of DLSS 3 is distinguished by the Frame Generation technology, which is based on the optical stream accelerator and provides the ability to build additional images on its own.

According to JusDax, he was in possession of a test version of Cyberpunk 2077 with the already introduced DLSS 3 support and new options, including optical human resource generation.

JusDax found that there was no hardware restriction that prevented the technology from being activated on the 40th series of RTX maps, and that the program locking was done with a simple configuration file.

For JusDax tests, GeForce RTX 2070 was used by GeForce RTX.

An illustrative material showing technology on RTX 2070 was not shared by the player, but noted . The enthusiast is now testing human resource generation on RTX 3080.

The NVIDIA previously allowed DLSS Framework Generation to be implemented without an optical flow accelerator, but noted that in this case the technology was unlikely to show the required performance.

The support for DLSS 3 at Cyberpunk 2077 should soon be available along with the new Ray Trading: Overdrive mode, which is called.

DLSS 3 debuted yesterday, October 12, at Justice, Loopmancer and Marvel Spider-Man Remastered, and in the Royal Battle of Super People, it appeared at the start of early access. More than 30 more projects supported a new scaling approach.