Details of Starfield from Todd Howard: infinite fuel, record volume of dialogue, new system of persuasion and other

Details of Starfield from Todd Howard: infinite fuel, record volume of dialogue, new system of persu

The director and executive producer of Bethesda Game Studios, Todd Howard, responded to questions about an ambitious space role-playing game, Starfield.

According to Howard, the inspirations for Starfield were played from a distant past: SunDog: Frozen Legacy, where space can be smashed on its own ship, and a desk RPG called Traveller, whose events unfolded in a solid science-fiction anthurage.

Whether Starfield is owned by hard science fiction, Howard couldn't say yes. Developers need to find a balance between realistic and exciting gameplay: therefore, the player's starship fuel cannot end.

The interview also focused on the size of the script — the number of lines written for Starfield's dialogue was over 252,000, which was one and a half times more than Howard's September 2021 value.

In an example, Howard gave the best-loved Bethesda engineer of eloquence, which debuts at Starfield. In order to gradually convince the interviewer, it will be necessary to spend certain points, which must be felt as part of the conversation, rather than as an external gameplay element.

Finally, Howard described the character's features system -- special features with their pros and cons, which are chosen during the hero's creation phase -- to get rid of any bad quality, you don't have to start the game again: there will be special quests for it.

The Starfield is expected to be released during the first half of 2023 in PC versions.