More than 20 years after the original publication, the game community's attention was drawn to the blog by the co-founder Fog Creek Software Joel Spolski, who shed light on an interesting case from the history of the classic city simulation of SimCity from Maxis studio.
Former Microsoft programmer, Spolski, in his blog, talked about how to get users to move to platforms with a small number of software, and developers to do software for platforms with a small number of users.
Microsoft's answer is inverse compatibility. When an American platform holder wanted to encourage consumers to switch to the new Windows 95, he tried to make the then popular SimCity operational on the output operating system.
SimCity programmer John Ross, but in beta version of Windows 95, he refused to function.
According to Spolski, Microsoft tracked the error and added a special installation to Windows 95. If an OS finds SimCity running, it triggers a special memory distribution mode: .
Today, every game has a post-release support, but at that time the final version of the bug stayed with the project forever. There was no chance that SimCity developers would fix the mistake themselves, so Microsoft had to find another way, and no one would have known about it if it hadn't been for Spolski's publication.
The blogger and developer Cal Yoshiki, who drew attention to Spolski's blog, recalled another interesting story: how the PC version of Final Fantasy VII refused to launch on Windows NT. To correct this, the operating system deceived a game compatible with Windows 95.