DLSS on the FPS guard: Atomic Heart developer spoke about Denuvo, console optimization and duration

DLSS on the FPS guard: Atomic Heart developer spoke about Denuvo, console optimization and duration

The co-founder and director of Moscow's Mundfish studio, Robert Bagratuni, in an interview with the Igromania portal, shared new details of the hotly expected post-Calyptic fighter Atomic Heart.

Let us recall that the events of Atomic Heart are taking place in an alternative USSR. As Major P-3, the players will have to deal with the consequences of a massive accident and prevent a leak of classified information that threatens the entire world.

According to Bagratuni, it is easy to spend 25 hours to complete the Atomic Heart, and the developer recommends a high level of complexity, which is where the balance and the battle system were built.

Bagragratuni also allowed the Atomic Heart mode to appear in the New Game+ mode, but the demo is definitely not going to be released.

On the technical side of the question, Bagratuni revealed the goals of the Atomic Heart consoles:

  • PS4 and Xbox One are dynamic resolution 1080p at 30 frames/s; Xbox Series S is dynamic resolution 1440p at 60 frames/s; PS5 and Xbox Series X are dynamic resolution 4K at 60 frames/s.

The team is very pleased with the work on console versions: .

To make the Atomic Heart on the PC, Mundfish. At the same time, the project will be protected by Denuvo, the possible negative effect of which is expected to be offset by DLSS.

In addition, the studio suddenly paid a lot of attention to the soundtrack:

Among other things, Bagragratuni promises at the Atomic Heart of the Soviet era, a bunny robot from "Wait!", as well as from above.

Atomic Heart is expected to be released in winter at PC, PS4, PS5, Xbox One, Xbox Series X and S, as well as in Game Pass. Developers are not going to rush the release; the quality is their highest priority.