"I wish EA wouldn't ruin the game": Wild Hearts' debut gameplay gave gamers hope for a qualitative analogy to Monster Hunter

"I wish EA wouldn't ruin the game": Wild Hearts' debut gameplay gave gamers hope for a qualitative a

As promised, on 5 October, Electronic Arts and Koei Tecmo's Omega Force studio demonstrated the game process of their fantasy hunter Wild Hearts.

Let us recall that Wild Hearts' events unfold in Japan's inspired fantasy world of Azuma, which terrorizes once peaceful gigantic camonos that possess the forces of nature.

A seven-minute video released by Wild Hearts shows a battle against one such miracle of local nature — a giant boar of Tsareklyk, a wave of its massive tusks of hero-smashing heroes in different directions.

In the hunt for Tsareklyka, the protagonist starts alone, but quickly fails. As the team moves into the process of new participants and ancient carrot technology, the team has a chance to win.

Simple users of the Wild Hearts debut game have met positively, noting the Monster Hunter game process, a lively music and a variety of weapons.

At the same time, the technical component of Wild Hearts still leaves much to be desired, the camera poses almost as many problems as a monster, and the balance of monsters needs to be very careful.

"Wild Hearts" is expected to be released on February 17, 2023 only on PC, PS5, Xbox Series X and S. In the run-up to September, the game was developed for four years.