By March, Sony expects to release two million PlayStation VR2 virtual reality helmets

By March, Sony expects to release two million PlayStation VR2 virtual reality helmets

Although Sony described the technical specifications of the PlayStation VR2 virtual reality garrison, the timing of its entry into the market was very vague, mentioning only the beginning of the next year as a reference. According to some reports, by March, Sony is planning to release up to two million new generation devices, which will allow PlayStation VR2 to be markedly bypassed by its predecessor's popularity.

New forecasts have been shared with Bloomberg by their own sources, which argue that by the beginning of next year, there will be a significant reduction in the shortage of core components, which will allow Sony not only to rapidly increase the production of PlayStation VR2, but also compatible PlayStation 5 game consoles, without which they will not be able to work. Corporate plans can be adjusted if the first weeks of sales show that PlayStation VR2 is not popular enough.

The PlayStation VR of the first generation, one million copies sold, has passed in eight months, so two million of the PlayStation VR2 released by March will be a good result for Sony. Mass production of the garrisons started last month, so as the company builds up the stock necessary to start sales, the complex macroeconomic situation can make adjustments to Sony's plans, because financial constraints will force many consumers to postpone the purchase of entertainment devices against the background of other spending.

The most popular virtual reality device to date remains the Oculus Quest 2 produced by Meta*. In the first quarter of its market presence, this garrison, according to IDC, was sold in 2.8 million copies. In all, since the announcement of sales, the volume of sales has reached 17 million, but even in this case, the Oculus Quest 2 cannot compete with other types of games that have long been on the market. Sony, supported by partners, is about to present more than 20 games developed specifically for this virtual reality garrison.

* Listed on the list of voluntary associations and religious organizations in respect of which the court has taken a legally enforceable decision to abolish or prohibit activities on the grounds provided for in Federal Act No. 114-FZ of 25 July 2002 on countering extremist activities.