Return to Monkey Island — Pirates never retire

Return to Monkey Island — Pirates never retire
Intel Core i3-3-32402.5 GHz/AMD FX-43003.8 GHz, 8 Gbyte OZU, 2 Gbyte memory card and DirectX 12 support, e.g. NVIDIA GeForce GT 640 / AMD Radeon HD 7750, 4 Gbyte on a storage device, an Internet connection and an account at SteamDat Release 19 September 2022
Intel Core i3-3-32402.5 GHz/AMD FX-43003.8 GHz, 8 Gbyte OZU, 2 Gbyte memory card and DirectX 12 support, e.g. NVIDIA GeForce GT 640 / AMD Radeon HD 7750, 4 Gbyte on a storage device, an Internet connection and an account at SteamDat Release 19 September 2022

Captain Ron Gilbert, the author of the first two Monkey Islands, has returned aboard our vessel... hmm, our glorious ship, grabbing his long-time comrade Dave Grossman, and is ready to take the wheel again. Under the leadership of such experienced men, we will return to the ocean of Old Scene Quests and show the gags how to play the game.

♪ Sometimes they come back ♪

Resurrection of the ancient series is not the most trivial task, because it immediately raises the question of what the devil of the sea is going to do with them after all these years. Perhaps the genre of the quest here is the most fortunate thing -- it's almost out of time. The important thing is that the story is interesting, the jokes are funny, and the riddles are fascinating. Combining it all in proper proportions -- and a strong game is ready. Far from everyone can do it, but what can we do?

Return to Monkey Island has done well with all the points. Dialogues here are a lot, and they always make you laugh if you don't want to, at least watch what happens with a smile. And the project doesn't make a funny clown -- the quality humor here is strictly on the case, and it works to create a comfortable atmosphere. And try to avoid the temptation to choose the stupidest answer to the question and see how the characters will react.

As far as mysteries are concerned, they're not too complex, but there's no puzzles at every step of the way, like in Deponia. It's just that you use one object, or you combine it with another, and then you use it. It's true that in the second half of Return to Monkey Island, there's a little bit too much confusion. At one point, you realize that the list of cases is going to go down 20 points, and the stuff that's filled with all kinds of stuff, it's just a little bit sloppy, and it's probably not put on the screen anymore. However, there's probably a book of clues, and it's very clear, and it's a decision that doesn't come out immediately, and it's starting with the remote ones -- it's giving us a chance to get to the bottom of it with your mind. Every new request will be a little more specific -- and so until they tell us exactly what to do and where to do.

On the other hand, I wouldn't recommend taking advantage of this opportunity often, because almost all the difficulties are solved through logical reflections and experiments. You're gonna look at the clues, you're gonna lose yourself from the "a-a-ha-a-a-ha" kind of thing. And the regular dialogues also give you a lot of useful information, but you can't read in a couple of places, say, a tablet, which is why you can't answer the character correctly and then move on, so it's better to light up all the active points in the new locations, if you're not convinced that you're a pixelhanting fan.

Speaking of pixels and visual style, before the release, some of the gamers had to criticize the new image of the game, saying, it's not like that anymore, fu fu fu fu fu fu fu. Such comments seemed funny, although Gilbert himself had reacted quite emotionally to them just before the game was launched. In fact, the selected graphic design, which resembles Broken Age from Double Fine, is a perfect match to the atmosphere of pirate adventure. The project was colourful, with a wide range of emotions reflected on the faces of characters, but perhaps most importantly, the screen is not overloaded by a giant number of elements and does not rape the sight with a pixel mix.

Return to Monkey Island is warm and cozy, like a blanket in a smug autumn morning. But in time, the game begins to overturn with a variety of tasks and breaks the balance between them and the dialogues. When you don't move forward with another task and you get another one right away, you want to pause. You can, of course, switch to a plot mode, but then it'll be reversed. However, enjoying the new adventures of Guybrasch's lobobras does not prevent it. Especially considering that Return to Monkey Island is a rare game that treats its predecessors with respect, while at the same time it's really confusing, and it does it with taste.

Dignity:

  • Beautiful humor, always to the place; good dialogue and respect for familiar characters; beautiful visualization.

Disadvantages:

  • The balance between narrative and riddles in the second half of the game moves towards the latter.
And some of the scenes are getting even funnier, not least because of the graphic style. If it's true, the musical escorts don't remember at all, but the actors of the voice have worked to the glory. Don't forget to turn on the voices in the settings. The only game that's going to be funny is the one game that's gonna look like the point of the golden age, and it's playing about the same thing, unless it's a lot easier. Great dialogues and jokes are added. Of course, it's not included. The general impression of Ron Gilbert's return to Monkey Island has been successful. The game has a slight drawback, but in the rest of the game it's a very cozy and humorous adventure.
And some of the scenes are getting even funnier, not least because of the graphic style. If it's true, the musical escorts don't remember at all, but the actors of the voice have worked to the glory. Don't forget to turn on the voices in the settings. The only game that's going to be funny is the one game that's gonna look like the point of the golden age, and it's playing about the same thing, unless it's a lot easier. Great dialogues and jokes are added. Of course, it's not included. The general impression of Ron Gilbert's return to Monkey Island has been successful. The game has a slight drawback, but in the rest of the game it's a very cozy and humorous adventure.

Graphics

This stylization has been good for the game -- the environment is great, it looks bright, and some scenes are funnier, not least because of the graphic style.

Sound

To be honest, the music trail doesn't remember at all, but the voice actors have done a great job. Don't forget to turn on the voices in the settings!

Solitary game

Return to Monkey Island is similar to the point of the golden age, and the game is similar, unless the riddles have become much easier. Excellent dialogues and jokes, of course, are added.

Collective game

No provision.

Overall impression

Ron Gilbert's return to Monkey Island was a success. The game has minor shortcomings, but otherwise it's a very cozy and funny adventure.

Graphics

This stylization has been good for the game -- the environment is great, it looks bright, and some scenes are funnier, not least because of the graphic style.

Sound

To be honest, the music trail doesn't remember at all, but the voice actors have done a great job. Don't forget to turn on the voices in the settings!

Solitary game

Return to Monkey Island is similar to the point of the golden age, and the game is similar, unless the riddles have become much easier. Excellent dialogues and jokes, of course, are added.

Collective game

No provision.

Overall impression

Ron Gilbert's return to Monkey Island was a success. The game has minor shortcomings, but otherwise it's a very cozy and funny adventure.

Further details on the evaluation system

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