The beginning of the end of cloud-gaming?

The beginning of the end of cloud-gaming?

Just a few years ago, a cloudy streaming game that allowed any, even the most modern and demanding game to be launched on almost anyone, even the oldest and most wretched iron, seemed to be one of the most promising technologies that had been forced to take over the game market.

But in fact, it didn't turn out so well, and despite the rather high price of cloud service, gamers too often get glittered and stunned, which makes the whole idea meaningless, and in the future, cloud gameming quality may improve, but in the meantime, the market is beginning to collapse.

And his first major loss was Google's Stadia service. The company announced the official closure of the project. The flow service will continue until 18 January next year. The company promises to return the money spent buying games, DLC and equipment at Google Store's brand store. In the meantime, Xiaomi announced another budget smartphone, Redmi Note 11R.