Intel launched the XesS I-scale technology, a rival of NVIDIA DLSS and AMD FSR, which appeared in Shadow of the Tomb Raider

Intel launched the XesS I-scale technology, a rival of NVIDIA DLSS and AMD FSR, which appeared in Sh

Intel launched XeSS's smart scale technology, which aims to increase the frequency of games with minimal image quality loss. The first XeSS-supported game was Shadow of the Tomb Raider. Intel also published the GitHub technology.

Intel XeSS, like its AMD FSR and NVIDIA DLSS, allows the graphic processor to build images in the game in a lower resolution and then by the IE-algorithm forces to raise the resolution to the target. This allows for a higher frequency of personnel almost without loss as a result. XesS uses temporary scale algorithms, where data are taken not only from the current frame but also from several previous ones, on the basis of which the final image of the higher resolution is generated.

The Shadow of the Tomb Raider game has already received a patch that adds support to the new I.I. scale-up technology, as evidenced by a description of the latest upgrade to the Steam game.

Interestingly, Intel released XesS virtually before selling its senior video cards – as announced at yesterday's launch, Arc A770 will be on sale on October 12, at a price of $329. We add that XesS can not only work on Intel's video cards, but is also compatible with AMD Radeon and NVIDIA GeForce. The CapFrameX has already tested XesS on the Radeon RX 6800 XT video card in Shadow of the Tomb Raider with maximum chart settings and speed beams – an increase of up to 60%.

Intel also published Xess 1.0 on GitHub, which made it the second temporary scaling technology published on this platform after AMD FSR 2.0. It appears that the full XesS code has not yet become open until the original version of SDK is available. With the release of the rest of the libraries, the fashioners will be able to see if the technology can be ported between games, as DLSS 2.0 and FSR 2.0.