On the built-in Ryzen 7000, it was possible to play TES: Skyrim, Battlefield V and many other games

On the built-in Ryzen 7000, it was possible to play TES: Skyrim, Battlefield V and many other games

The first reviews of the Ryzen 7,000 processors, which began to be published yesterday, did little to address the topic of the built-in RDNA 2, which is present in all the AMD chips of the new generation. The manufacturer himself had previously confirmed that the Ryzen 7000 was not designed for games, but only for basic tasks. The HotHardware and TechPowerUp portals had examined whether that was the case.

For starters, let's recall that the integrated graph is part of a chiplet with output input interfaces. It's done on a 6-nm process. The graphics core is based on a pair of RDNA 2, which has 128 flow processors on two. Tactical frequency is 2,200 MHz. All new generation CPUs have the same built-in graph.

According to journalists, the built-in Ryzen 7000 processors are not really suitable for the launch of modern games. Especially when it comes to games that rely very heavily on graphic performance. They refuse to operate with an acceptable level of speed even with minimal quality settings. For example, Middle Earth: Shadow of War, and Watch Dogs: Legion and Call of Duty: Modern Warfare II.

In the first case, the productivity is almost the same, and in the second, the AMD's "a bit faster." However, the two computational blocks on the RDNA 2 architecture, which operate at a frequency of 2,200 MHz, are no longer expected.

At the same time, the built-in schedule of the new AMD Ryzen 7000 processors is dealing with old and less demanding games. Battlefield V, Unreal Tournament, Counter-Stricke: Global Office, Starcraft II, The Elder Scrolls and thousands of other classic game titles should work without problem. Especially in reduced to 720r resolution. It is also noted that the graphics are doing well with platform players, including modern ones.

For example, HotHardware tested it in games such as Minecraft, Neon White, Prodeus, and the multi-user Risk of Rain 2.

Nor did Fortnite. It was launched with a resolution of 1080p and average image quality settings using DirectX 11. Under these conditions, the game released an average of 30 frames per second. The reduction of the resolution to 1,600 x 900 pixels raised the average FPS counter to 50, and by lowering the settings further, it was able to gain more than 60 frames per second from the game. However, journalists did not recommend the built-in Ryzen 7000 chips as a permanent game solution.