Developers responded to the criticism of GTA VI graphics from early versions of their games

Developers responded to the criticism of GTA VI graphics from early versions of their games

The major leak of the next Grand Theft Auto gameplay was not only a response from Rockstar Games, but also a hot discussion among gamers on the quality of game graphics during production.

One of the user views expressed in these discussions was:

AvgGuy's first-hand familiar game developers decided to show what their projects looked like at the time they were created.

The lead designer, Control Paul Eret, is at an early stage of production.

The same images from their games were shared by Rift of the NecroDancer, Sea of Tieves, Cult of the Lamb, LittleBigPlanet, Frostpunk and Overwatch, director A Plague Tale: Requiem, creator of Immortality, and many others.

Also, few people know that Splatoon's inklings were like tofu bars at the beginning of the development, Gromosev from Horizon Zero Dawn resembled a figure from the LEGO designer, and Captain Shepherd lived without a head for the first two years of Mass Effect 3.

The development of games is a long and multi-stage process. Don't forget it when you see the footage of one of the biggest blockbusters in the next few years, still far from the release state.