NVIDIA introduced the DLSS 3 appskeling technology, which can build the entire footage

NVIDIA introduced the DLSS 3 appskeling technology, which can build the entire footage

Together with Ada Lovelace's architecture and GeForce RTX 4000 graphic maps, NVIDIA announced a DLSS 3 scale-up technology, which the company estimated could increase the game productivity four times.

The DLSS 3 technology is a further development in the NVIDIA IA Algorithms family. The difference between DLSS 3 and previous versions of technology is that this technology can now produce not only additional pixels in existing frames, but also create completely new intermediates, and the NVIDIA Reflex technology is integrated into DLSS 3, which optimizes response time.

DLSS 3 works with four types of data: current and previous staff, optical stream field, and game engine data — motion vectors and depths.

The optical flux field is an entirely new element in the scale technology, and it is created by an optical flux accelerator added to the Ada Lovelace architecture. The optical flux analysis implies a consistent comparison of the images and the identification of the links between pixel and object movements. A comparison of these data with the motion data taken from the game engine allows for the exact re-establishment of the geometry changes taking place in the stage.

The II-algorithm in DLSS 3 analyses information from all sources and selects which data are best used for scaling up and building intermediate staff on a case-by-case basis.

DLSS 3 is active in using Ada Lovelace architecture hardware not only as an optical stream accelerator, but also as a new fourth generation sensor. Thus, DLSS 3 is dependent on the new architecture and will only be available on GeForce RTX 4000.

NVIDIA showed how DLSS 3 works, using a pre-release version of Cyberpunk 2077. When DLSS 3 was activated, the increase of the FPS was four times the value, and the frame delay was halved without visible loss of image quality.

The great advantage of DLSS 3 is that technology can increase the frequency of personnel even when the central processor is a bottleneck in the system. The build-up of intermediates allows the build-up of FPS in process-dependent games with a large open world. For example, in the Microsoft Flight Simulator demonstration, the frequency of personnel with DLSS 3 has doubled.

NVIDIA also shared the combined results of DLSS 3 performance tests in a number of other games.

The DLSS 3 technology has received support from the top game and engine developers: it will be added in the first stage to more than 35 games, including A Plague Tale: Requiem, Cyberpunk 2077, Microsoft Flight Simulator and Warhammer 40,000: Darkside.