The senior producer, Bandai Namco Studios Katsuhiro Harada, in an interview with IGN, shared new details from the recently announced State of Play Fighting Tekken 8.
According to Harada, the production of Tekken 8 started on the Unreal Engine 4 engine, but gradually the team started translating the game elements to Unreal Engineering 5. Tekken 7, according to the developer, there was nothing left in the new part.
The rise of the graph to the new level of Harad has been described as one of the most important aspects of Tekken 8. All the character games of the series have always been visually surprising, and the coming should not be an exception.
With regard to Tekken 8, the objection of the father and son — Kazui Misima and Zin Kazama — in the annotating trailer would be of great importance in the context of the franchise.
" says Harada.
Harada was not prepared to talk about many other elements of Tekken 8, including a version for arcade machines, time-slowing mechanics, guest characters, accessibility settings.
Tekken 8 is being developed for PC, PS5, Xbox Series X and S. The release dates are not specified. Authors promise genre games.