Modder has made models of enemies and objects in the original Doom completely three-dimensional

Modder has made models of enemies and objects in the original Doom completely three-dimensional

Modder Daniel Peterson, better known as Cheello, announced the release of his Voxel Doom modification, which makes models of enemies and objects in the original Doom completely three-dimensional.

The first Doom, in its time, was a key step towards a full three-dimensional game, although it itself used 2D sprites for opponents and objects, which turned "face" towards the user when approaching.

Doom's characters were made up of six flat images that looked like a straight thin line.

Cheello's modification of this omission corrects and brings the original Doom closer to all three-dimensional tricks of the 1990s and early 2000s, such as Quake, Half-Life and Return to Castle Wolfensstein.

All the enemies, the weapons, the objects and the background elements were converted into three-dimensional vocals, and from a distance they can even be confused with two-dimensionals, so well-fashioned with the original style.

For a long time, it was thought that the OpenGL Doom branding was not suitable for the display of waxes, which condemned the failure of further enthusiasts.

Voxel Doom is available for download on ModDB. As the PCGamesN says, Peterson's colleague, Nash Mahandes, has plans to transfer the modification to the Doom 2 tracks.