As Dusk Falls is a great story in an unusual style

As Dusk Falls is a great story in an unusual style
:: Intel Core i3-21203.3 GHz / AMD FX-63033.5 GHz, 8 Gbyte RAM, a video map supported by DirectX 12 and 2 Gbyte memory, e.g. NVIDIA GTX 750 Ti / AMD Radeon HD 7850, 25 Gbyte on a hard disk Recommended requirements Intel Core i5-7403.0 GHz / AMD FX-90004.8 GHz, 16 Gbyte RAM, a video map supported by DirectX 12 and 4 Gbyte memory, e.g. NVIDIA GeForce GTX 980 / AMD Radeon HD 9850Dat 19 July 2022
:: Intel Core i3-21203.3 GHz / AMD FX-63033.5 GHz, 8 Gbyte RAM, a video map supported by DirectX 12 and 2 Gbyte memory, e.g. NVIDIA GTX 750 Ti / AMD Radeon HD 7850, 25 Gbyte on a hard disk Recommended requirements Intel Core i5-7403.0 GHz / AMD FX-90004.8 GHz, 16 Gbyte RAM, a video map supported by DirectX 12 and 4 Gbyte memory, e.g. NVIDIA GeForce GTX 980 / AMD Radeon HD 9850Dat 19 July 2022

As Dusk Falls is the debut project of Interior/Night, but the untested team can't be called. The game was designed by Caroline Marshall. It was designed to create projects that would be accessible to all categories of players and at the same time interested in Netflix and HBO drama series. After passing the novel, you can safely say that it wasn't just loud words.

♪ Here we are ♪

We're moving to 1998. ex-Sheriff Vince, who lost his job because of an accident at the hangar, is going with his family on a trip, while in Tu-Rok town in Arizona, three brothers are going to rob the sheriff's house. At some point in their lives, Vince decides to stay at the motel because of a broken car, and the brothers want to wait there and go further when the police lose track of them.

Throughout the game, the heroes that we manage change -- we make decisions for them and we change them. There's no way to walk around the rooms like Life is Strange or the recent The Quarry -- it's the most real interactive movie. The game mechanics here are three: choice of replicas or actions, study of rooms, and QTE. And QTE is not only logically written in the narrative, but is closely distributed throughout the game -- there are no situations where you watch the movies too long, relax, and then suddenly you have to hurry to grab the gamepad. It's funny that the game is a thoughtful warning of the coming QTE's ease by the controller's vibration.

Since the gameplay isn't anything, it's got to drag history on itself, and it's going to do 100. Vince is understandable -- a family man who's trying to protect his family and is looking for ways to take control of the situation -- and we're kind of supposed to hate teenage looters -- the bastards are waving guns, threatening and dreaming that the cops are gonna give them a helicopter like a fighter, but only two brothers are interested in this crime, and the third one, Jay, isn't very happy with the events that are happening. He's just giving the impression of a guy who's being locked up and kind, and he's gonna sit in the park and feed the birds, and the actor's gonna pick up something like that -- something middle between Alexander Paul and Sergei Bodrov, the youngest.

In the first half of the game, we run Vince, Jay -- most of the time, it happens in a motel, but sometimes it includes memories, where you also have to make one choice after another. These decisions obviously affect the current -- both the behavior of the characters and their vital principles.

♪ It could have been different

Just to say that there are a lot of forks in As Dusk Falls, which means a lot of them are downplayed. After each head, the player is shown a tree with possible ways, and their numbers are spinning. They say something different or decided to go to the right, not to the left, and they missed a bunch of scenes, seeing others instead. Of course, there are situations in which you get three lines, and the interviewer just answers in different ways, which has no effect on the effects, but the more significant forks are full -- in each chapter, there are a few of them.

Not only do decisions affect events in a particular chapter, but they can change things in later episodes. Some will survive and call or write letters, someone will die and obviously never come back. If someone gets hurt, it won't necessarily be the same character for all the players, and it will be different to deal with the injury.

But it's wrong to jump to conclusions about the actors, because you learn a lot of interesting things about them from the memories, and maybe the positive characters aren't so good at first sight, and the motivation of the bastards is gonna change their attitude, or their arguments aren't gonna be convincing enough, especially if you missed the scenes in which they admit to something important.

This encourages us to go through As Dusk Falls in other ways. Although one passage will be enough to enjoy a whole story, but these forks -- how much you want to see what's behind them! Too bad the developers didn't add the opportunity to rewind the already seen scenes or at least accelerate them -- that's probably the biggest omission without which I'd rather spend time in the game after watching the first credits.

Anyway, the story will probably be remembered by many -- here's one of the best stories I've ever seen in this genre. Structurally, As Dusk Falls can be described as two seasons of a series of three episodes in each series -- after the third series, writers start putting their hands on the fates of heroes. Although the second half of the game is not as intense as the first, interesting moments and the new handsome heroes in it are full, and decisions are often more difficult to make, because frequent changes in decoratives make it difficult to predict what an action is going to do.

♪ At the top, but not all ♪

Well, if As Dusk Falls was a book, the characters would probably have been like this: rural people look like typical red tapes, police officers and all kinds of mobsters look convincing and so on, and so on. And all the shiny things are said -- in the original, it's really like you're watching an exciting drama that's been ordered by a cable network, and in the Russian version, the actors have tried and passed on all their emotions well. About a dozen replicas are somehow unspoken, but it's not critical and it doesn't spoil the impression.

It's hard to argue with the fact that in trailers the game looks weird and even repulsive, but at the time it works, and it's starting to work pretty quickly. It's not a realistic graph that has the effect of a sinister valley, and it's not a Telltale stylization that doesn't seem very original these days, but it's what the developers do. Over time, the imagination "paints" the missing footage, and the three-dimensional environment also contributes to it, and it's a unique style that's probably going to continue to be used in the next studio projects.

What seems to be redundant here is the so-called conclusions about identity after each chapter. On the basis of your actions, some sort of "turnovers" are given out: for quick or slow decision-making, for reaction at QTE, for caring for family or ruthlessness, and so on. They have no effect on the game, and the player probably knows himself better than the game that generates these characteristics, so the "fig" is quite useless, but it can be interesting if the idea is to do a more thorough analysis of the actions.

***

The Interior/Night debut project is a glittering interactive film that sacrifices the game process, but instead of a fascinating story with rememory characters. A huge mass of forks leads everyone to have a different outcome, down to the point, and the potential for re-passing is very high, and it's particularly cool that all these forks can be seen, not guessing on the coffee floor, what and who needs to be told to see the new scene. Because of Stray's release of As Dusk Falls, it went undetected, but it's not worth missing -- especially if you have a Game Pass subscription.

Dignity:

  • It's a fascinating story with reminiscent heroes; a variety of forks that change history and can be seen on the menu; an accessible game process that even a distant person can handle; a controversial visual style proved suitable for this kind of game; and a great acting game.

Disadvantages:

  • In the event of repeat passage, it is not possible to miss and rewind the already visible episodes.
The graphics may be hard to believe, but the visual style does not look as weird as it does in trailers and in screen shots. It's pretty quick to like it. The sound soundtrack soundtrack in the spirit of TV shows makes a lot of sense in every stage. And the acting game, above all praises, is what's in the original, what's in the double. A single game is an interesting interactive movie -- it's like watching two short seasons of a tense show. It's like an estimated time of six hours. A total of eight players can play by making decisions in a local and online multiplyer -- it's a smartphone app that was created for that. And the strippers can tie their account and give a choice of chat, and each chapter will have three attempts to change the audience's decision.
The graphics may be hard to believe, but the visual style does not look as weird as it does in trailers and in screen shots. It's pretty quick to like it. The sound soundtrack soundtrack in the spirit of TV shows makes a lot of sense in every stage. And the acting game, above all praises, is what's in the original, what's in the double. A single game is an interesting interactive movie -- it's like watching two short seasons of a tense show. It's like an estimated time of six hours. A total of eight players can play by making decisions in a local and online multiplyer -- it's a smartphone app that was created for that. And the strippers can tie their account and give a choice of chat, and each chapter will have three attempts to change the audience's decision.

Graphics

It may be hard to believe, but in the process, visual style doesn't look as weird as in trailers and in screen shots, and quite quickly it's even starting to look good.

Sound

A great soundtrack in the spirit of TV shows makes a great mood in every scene, and the acting game is above all the praises that are in the original, which is in the duplicate.

Solitary game

An exciting interactive movie -- it's like watching two short seasons of a tense show.

Estimated passing time

Six hours.

Collective game

Up to eight players can play the game by making decisions in a local and online multipileer, and a smartphone app has been created for that purpose. Strimers can tie their account and select chat rooms, and in each chapter they will have three attempts to change the audience's decision.

Overall impression

One of the best members of the genre is to let the gameplayer in its usual sense, but the story and the great actors clearly outweigh the minor shortcomings.

Graphics

It may be hard to believe, but in the process, visual style doesn't look as weird as in trailers and in screen shots, and quite quickly it's even starting to look good.

Sound

A great soundtrack in the spirit of TV shows makes a great mood in every scene, and the acting game is above all the praises that are in the original, which is in the duplicate.

Solitary game

An exciting interactive movie -- it's like watching two short seasons of a tense show.

Estimated passing time

Six hours.

Collective game

Up to eight players can play the game by making decisions in a local and online multipileer, and a smartphone app has been created for that purpose. Strimers can tie their account and select chat rooms, and in each chapter they will have three attempts to change the audience's decision.

Overall impression

One of the best members of the genre is to let the gameplayer in its usual sense, but the story and the great actors clearly outweigh the minor shortcomings.

Estimate: 9.0/10

Further details on the evaluation system

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