Students at the Oxford Internet Institute conducted a study that examined the behaviour of 400,000 gamers and found that computer games were not harmful to human mental health, unless the game became a subject of dependence.
The authors of the study failed to find a causal link between the games and the mental health of gamers, regardless of the game genre. However, Professor Andrew Pshibulski, a senior researcher of the Institute, pointed out that there is a clear difference between the gamers who play and the players.
The study included games of various genres: Animal Crossing Life Simulator: New Horizons, the Gran Turismo Sport race simulation, and online hits, including Apex Legends and Eve Online.
The research done by Oxford scientists is unique for many reasons; in earlier projects, gamers have been asked to keep diaries in which they described their experiences, but this time they have authorized the collection of real-time game data. It is also impressive to have a sample of 40,000 people. However, it is not enough, I'm sure Professor Pshigilski: scientists have still gained access to a limited set of data, and there are many more gamers in the world. According to his calculations, computer games attract about a billion people, and there are about 3,000 projects on the Nintendo platform alone, and to draw conclusions based on seven games similar to the study of a supermarket based on seven products on shelves.
It is also worth noting that scientists had to negotiate directly with gamers because Sony, Microsoft and Nintendo have a fairly complex relationship with developers, who would find it difficult to convince that the research is primarily in the interest of the players themselves. The data belong to gamers, not to platforms and not to developers, and researchers would move quickly to collect data directly from the platforms.
," concluded Professor Pshibulski.
The results of the study were published in Royal Society Open Science.