Blizzard earned more than $100 million on Diablo Immortal in the first eight weeks

Blizzard earned more than $100 million on Diablo Immortal in the first eight weeks

The American publisher and developer Blizzard Entertainment was able to earn more than $100 million in the first eight weeks of release from their conditional free role-playing action by Diablo Immortal. This information was released by Sensor Tower, an analytical company, on its website.

Analysts claim that this result automatically sent Diablo Immortal to a list of mobile projects that were faster than the others to bring $100 million in revenue to their developers. If the role-playing act from Blizzard was able to do it in eight weeks, it took Pokemon GO only two weeks to do so, and Fortnite 12 weeks to do so.

Also on July 25, 2022, Diablo Immortal was launched in China, with NetEase as the distributor of the project in the region.

Today, the U.S. is the first player to spend on Diablo Immortal. South Korea ranks second and Japan third. App Store accounts for about 59% of the player's total world spending, and Google Play accounts for about 41%.

The Diablo Immortal was released on June 2, on iOS, Android, and on Battle.net, the first two weeks after the release, the developers were able to earn more than $24 million.