Twitter user @NicmeistaR noticed that Halo Infinite downloads up to 1 Gbyte data during each multiplayer match. It's a lot. The news has disturbed the players, because not everyone has non-lime tariffs, and one such night in a multiplayer can easily exceed the limit.
@NicmeistaR played two games, and Halo Infinite downloaded more than 1.4 Gbyte data during that time. He noted that the problem was spreading to both PCs and Xbox consoles. It was assumed that it was due to downloading map textures and personalization elements. The situation had already been answered by studio 343 Industries, reporting that the team was studying the case. It was also promised to correct it in August. In response to this statement, the players recalled the numerous other problems of Halo Infinite and expressed their dissatisfaction with the timing of the update with the decision of the bug under discussion.
Luckily for fans, the developer has decided to act quickly: the upgrade has already been implemented into the servers and the client does not require installation. The team will continue to monitor the problem and work on additional improvements that will be made in August.
Halo Infinite is currently suffering from a variety of bugs, including those that have influenced the game for several months. For example, between the game client and the match servers, there is periodic dismemberment, which leads to situations where close combat attacks are not registered, because the client and the server believe that users are in different positions.
The Halo Infinite multi-user mode is available free of charge on PC, Xbox One and Xbox Series X/S.