Escape Academy is an academy of fun and resourceful people

Escape Academy is an academy of fun and resourceful people
JonrHolovolomka Publisher Skybund Games, iam8bit Publisher in RussiaNnetCein Crew GamesMinimum Requirements Intel Core i5-34703.2 GHz / AMD Ryzen 312003.1 GHz, 2 Gbyte RAM, video map supported by DirectX 11 and 4 Gbyte memory, e.g. NVIDIA GeForce GTX 960 / AMD Radeon RX 570, 5 Gbyte on hard disk Recommended requirements Intel Core i7-37703.4 GHz / AMD Ryzen 5160032 GHz, 4 GBHz, 4 Gbyte RAM, video map supported by DirectX 12 and 6 or 8 Gbyte memory, e.g. NVIDIA GeForce RTX 1070 / AMD RATE i7-37703.4GHz / AMD Ryzen 5160032 GHz, 4 GHzzz, 4 GBight RAM, video supported by DirectX 12 and 6 or 8 Gbyeum, e.V.
JonrHolovolomka Publisher Skybund Games, iam8bit Publisher in RussiaNnetCein Crew GamesMinimum Requirements Intel Core i5-34703.2 GHz / AMD Ryzen 312003.1 GHz, 2 Gbyte RAM, video map supported by DirectX 11 and 4 Gbyte memory, e.g. NVIDIA GeForce GTX 960 / AMD Radeon RX 570, 5 Gbyte on hard disk Recommended requirements Intel Core i7-37703.4 GHz / AMD Ryzen 5160032 GHz, 4 GBHz, 4 Gbyte RAM, video map supported by DirectX 12 and 6 or 8 Gbyte memory, e.g. NVIDIA GeForce RTX 1070 / AMD RATE i7-37703.4GHz / AMD Ryzen 5160032 GHz, 4 GHzzz, 4 GBight RAM, video supported by DirectX 12 and 6 or 8 Gbyeum, e.V.

Qualitative puzzles rarely come out, but Escape Academy is not only another puzzle, but also an attempt to move entertainment called escape from room to video game format. In real life, these quests are very exciting -- in a fun company, you solve riddles, you give each other clues, and you rejoice at little wins. And here, the developers are able to experience similar magic through local and online cooperatives for two. But the loners will have a great time in the game.

♪ New apprentice

After a certain entrance exam, we enter the Academy of Escape, an educational institution where promising people are taught the art in question. The director of the Academy sees potential in the main hero and invites him to attend a professional fugitive, for which it is necessary to endure 10 tests, the complexity of which is increasing each time. This will allow the protagonist to "exploit the real potential" and make him a "real fugitive".

We get to know teachers and other students, but the dialogues here are really good, and you're not gonna lose anything if you miss them.

It's cooler than the gameplay moments -- they're pretty fucking exciting, and they're very diverse. The students' trials have come up with a variety of things, and some of them seem too dangerous for their health: they're gonna put the poison gas in, they're gonna start pouring water into the room. All this is to make sure that the participant doesn't stay too long -- it takes time to solve the puzzle, or it's gonna fail.

Each level involves running out of the room -- you get into the room and you have to solve riddles one after the other. Some things allow you to put them in your tools to apply to others, some objects are just set up for beauty -- if you interact with them, you read a funny puncture. There are just notes or inscriptions on the walls that serve as clues. Sometimes you have to type the words on the keyboard, sometimes you have to pick the key to the lock or safe.

A fugitive with a piece of paper in his hand.

Because the rooms aren't too big, you usually know pretty quickly what you can use and where you can use them. The game tells you to write everything in a notebook from the start, and it turns out that it's useful to memorize names, names and phone numbers. There are multiple-stage puzzles -- for example, when you're writing a word that's going to open the door, and in one episode you're going to have to decide what to do in your mind isn't as convenient as on paper.

The situations are really very diverse, and the knowledge is sometimes required from very different fields -- you need to know what kind of shade you get when you mix flowers, you understand the binary numeracy system. In one episode, you draw a formula in your head based on a few graphs, and you apply it to compute the combination, in the other, you play the role of assistant, and you give clues to a partner run by I.E., with a list of floor plans.

It's exciting enough to do all this alone, but there's also a co-operative here -- testing with each other is both local and online. In any case, the screen is split in two, so you can watch what your partner is doing. For example, he's gonna see the number and he's not gonna have to dictate it -- your number screen is gonna show up. Cooperative passage is like real-life quests when you're together looking for solutions and telling each other what to do next.

There are also clues in the solo game, and in most cases the player is only pushed to the decision, not told directly what to do. So you can tell by step how to get a password, and even say the first two numbers, but they won't write it all -- probably because there's little point in the game. But using even those clues will still have a negative impact on the final estimate -- it has no effect on anything, but it's better to get an A+ than just an A. So help is only used in extreme cases.

There aren't a lot of cases of this kind that aren't really very much -- much of the puzzle isn't difficult, but it's more of a plus-- it doesn't have to be stuck at any point for a long time and it doesn't work out without success. The pace stays good throughout the Escape Academy, so the game isn't annoying or boring. You can only make sure that there's no potential for re-passion -- there's no solution to the riddles. If you want to go through the game again with another partner, you'll see nothing new -- even the passwords and codes will pick up exactly the same ones.

***

Escape Academy is a kind of gambling of popular quests from real life that works on the same principles and attracts no less, especially if you go through it in a cooperative. Mysteries are very diverse, as well as the locations and situations in which the main character is placed, so the game leaves a very pleasant aftertaste. It's a pity that trying to add a story hasn't been successful, but it's not going to be able to make any serious claims to the gameplay.

Dignity:

  • Mass of original puzzles; diverse situations in which riddles are logically embedded; support for local and online cooperation.

Disadvantages:

  • Dialogues are not worth reading; there is no potential for repetition.
It's a pretty simple visual style that doesn't make it a mess and it's easy to tell which objects and inscriptions are important to pass. The sound Soundtrack doesn't stand out, and the rest of the sounds aren't that much of a game. A single game being tested alone is no less exciting than in a cooperative if you like puzzles and unconventional puzzles. The estimated time of passing5 hours.
It's a pretty simple visual style that doesn't make it a mess and it's easy to tell which objects and inscriptions are important to pass. The sound Soundtrack doesn't stand out, and the rest of the sounds aren't that much of a game. A single game being tested alone is no less exciting than in a cooperative if you like puzzles and unconventional puzzles. The estimated time of passing5 hours.

Graphics

It's a pretty simple visual style that doesn't turn what's happening on the screen into a mess and it's easy to tell which objects and inscriptions are important for passing through.

Sound

Soundtrack doesn't stand out, and the other sounds aren't that much to notice.

Solitary game

It's as exciting to go through trials alone as it is in a cooperative if you like puzzles and unconventional riddles.

Estimated passing time

Five hours.

Collective game

You can run out of rooms in both local and online co-operatives, and in any case the process will be exciting.

Overall impression

An original and replicable puzzle that leads to a desire to participate in such a quest in real life.

Graphics

It's a pretty simple visual style that doesn't turn what's happening on the screen into a mess and it's easy to tell which objects and inscriptions are important for passing through.

Sound

Soundtrack doesn't stand out, and the other sounds aren't that much to notice.

Solitary game

It's as exciting to go through trials alone as it is in a cooperative if you like puzzles and unconventional riddles.

Estimated passing time

Five hours.

Collective game

You can run out of rooms in both local and online co-operatives, and in any case the process will be exciting.

Overall impression

An original and replicable puzzle that leads to a desire to participate in such a quest in real life.

Further details on the evaluation system

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