==Career==GostWire's paranormal action: Tokyo from Tango Gameworks starts on March 25, but journalists are already studying the game and preparing reviews and sharing details, including Video Games Chronicle, about the chart settings in the PlayStation 5 version.
On the most up-to-date Sony console, the game offers six modes:
- "Quality" is a high level of graphics, ray trajectory, 30 fps. "Production" is 60 fps. "Quality with a high personnel frequency" is a regime with unlimited range and point changes in the graph. VGC says it's the same "Quality", only with a unlocked personnel frequency, unsustained output between 30 and 50 fps. "Production with a high human frequency" is the same as "Production" only without a limit of 60 fps. In both undisclosed personnel frequency modes, the reviewer has encountered a rupture of the image, but according to the VGC, the problem should correct the pre-release patch. "Quality with a high personnel frequency (vertic synchrony)" and "High personnel frequency (vertic synchrony) production" are already described, with the addition of vertical syncs that make the image fractures not so visible (but do not completely remove them).
GhostWire: Tokyo will not only look at PlayStation 5, but also at the PC.